THE ASTD E-LEARNING HANDBOOK

BEST PRACTICES, STRATEGIES, AND CASE STUDIES
FOR AN EMERGING FIELD


Allison Rossett, Editor

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Developed by:
Lori Killpatrick &
Lisa Schafer
©2002


Instructional Design

| 100 | 200 | 300 | 400 |

Instructional Design for 100
What are "learning objects?"

Learning objects are a digital library of useful materials cataloged for efficient access.
Learning objects are a digital library of useful materials cataloged for efficient access.
Learning objects promise answers to pressing problems such as maintaining content currency, distributing updates, and replacing "one size fits all" training with tailored content and experiences. Objects come in many forms, from finished learning modules to the raw materials used to build them, such as text, photographs, job aids, tests, and video presentations, digitized and ready to be combined in new forms.
Read more in David Wiley’s chapter Learning Objects Need Instructional Design Theory, Wayne Hodgins’ chapter Learnativity: Into the Future, and Richard Clark’s chapter Putting Learning Standards into Practice: A Primer.
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Instructional Design for 200
Why are learning objects of interest to instructional designers?

Learning objects enable instructional designers to do things they've always wanted to do, such as personalizing learning, enhancing portability, increasing choices, and reducing the size and rigidity of learning and support experiences. With a rich library into which to dip, developers and others can put energy into the design of the experience and its authenticity, rather than worrying about building the most basic elements. And instructional designers aren't the only ones excited about learning objects. Many executives see the possibilities; they recognize the potential to reduce costs and spread standard messages.
Read more in David Wiley's chapter Learning Objects Need Instructional Design Theory.
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Instructional Design for 300
What might instructional design be like in the future?

John W. Jacobs and John V. Dempsey (2002) present 3 emerging influences that will represent the future of instructional design:
  • Object-oriented distributed learning environments
    Objects permits the reuse of code and materials, saving time and resources needed by programmers, and expanding compatibility with Internet applications.
  • Artificial intelligence (AI)
    The development and integration of artificial intelligence will permit control over instructional environments and activities, improving course management, a key aspect of instructional design.
  • Cognitive science and neuroscience
    Advances here will encourage more accurate monitoring of brain activity and the targeting of experiences based on individual activity.
Read more in John W. Jacobs and John V. Dempsey's chapter Emerging Instructional Technologies: The Near Future and Allison Rossett and Kendra Sheldon's book Beyond the Podium (http://www.pfeiffer.com/go/BTP).
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Rob Foshay on Instructional Design
Rob Foshay

What advice do you have for someone wanting to transfer content to the Internet for instruction?

 

"The basic question to ask is what do you want learners to do that will demonstrate to them and to you that they’ve mastered the material. You must build in frequent opportunities to do that thing and to receive feedback. What’s missing from most distance-systems is the opportunity for learners to do anything.  The most common way to demonstrate learning is through a scenario-based, problem-based model.  Students should be able to work through a problem, talk to each other and to instructors."

Read more of Rob's interview and find out more about this handbook contributor.
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| Home | About the Book | Table of Contents | Buy the Handbook | Buy the Handbook |
| Online Learning | Performance Support Systems |
| Blended Learning | Instructional Design | Knowledge Management |
| Interviews | E-Learning Resources | ASTD Resources | Site Map |