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Interviews
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| Marc Rosenberg
| Gloria Gery | Rob Foshay | |
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Marc Rosenberg Dr.
Marc J. Rosenberg is a senior principal with DiamondCluster International, a
premier business strategy and technology solutions firm. Dr.
Rosenberg is a past president of the International Society for
Performance Improvement (ISPI) and holds a Ph.D. in instructional
design, plus degrees in communications and marketing. He
has spoken at the White House, keynoted numerous professional and
business conferences, and authored more than 30 articles in the
field. |
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Of the Four C's of Success, culture, champion,
communication and change, which is the most difficult
"C" to achieve?
MR:
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| "When you want an organization to change, whether it is
around e-learning or any other business transformation, you must
have one or more champions..." |
"'Change' is clearly the most difficult
because the other three are prerequisites. When you want an organization to change, whether it is
around e-learning or any other business transformation, you must
have one or more champions who will lead (and role model) you
through the process,
an open and thorough communications plan to
help everyone understand what the change is all about, and an
overall culture that is accepting of the change. This is not to say that the others, especially culture are
not difficult -- they are, but if you don't have these in place,
the change you seek will be very short-lived, and the next time
you try it, the resistance will be greater."
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You suggest that "developing an
effective communications plan will be an important
element" in an e-learning environment.
What role does employee input play in the communications among senior managers?
MR: Change is
best when supported at all levels of the organization and when
participation is robust across the business.
But change cannot be sustained unless there is real support
from the top -- where the proverbial "buck" stops.
So gather input from everyone, but, at the end of the day,
make sure your senior managers are the point men or women with the
message.
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What words of wisdom would you offer
to a fledgling organization wishing to integrate e-learning strategies?
MR: Without a sustainable and supportable
e-learning strategy, one that clearly describes your value
proposition, you are likely to fail in your e-learning efforts, no many how many courses you
put online.
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| For
more information about online learning, read Marc
Rosenberg's chapter, The Four C's of Success:
Culture, Champions, Communication, and Change. |
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Gloria
Gery
Gloria Gery is an independent consultant in
Tolland, Massachusetts, specializing in e-learning and performance
support systems. Gery was inducted into the HRD Hall of Fame
in 1998 and in 1999 received the ASTD Distinguished Contribution
Award. Her groundbreaking work in performance support is the
basis for much new work in software design which integrates
learning, support for work processing, knowledge, data, and tools. |
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Since you wrote Electronic Performance
Support Systems in 1991, you say that "we've
continued on the inexorable path toward providing electronic
resources of increasing variety, but the fundamental
defaults of training, providing reference resources and
periodic coaching for on-the-job learning have not
shifted much." Is
this still true 10 years later?
What is different now?
GG: Yes, it's still true.
Defaults die hard and continue to be reinforced by
functional management who measure outcomes with traditional
metrics. What's different now is that we have ubiquitous available
technology that has been justified for other purposes.
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| "What's different now is that we have ubiquitous available
technology that has been justified for other purposes. We can easily piggyback on it and don't have to justify the
purchase of technology based on learning and performance support
projects." |
We can easily piggyback on it and don't have to justify the
purchase of technology based on learning and performance support
projects. We are also
shifting work to non-traditional performers.
And much of the work that was traditionally performed by
employees is being done by suppliers, vendors and customers.
The eCommerce and web services people are implementing
performance support and they are doing it without fanfare.
Customers typically have discretionary relationships with us.
If other providers do a better job, they can shift who they
buy from. As such, we consciously or unconsciously use a
higher standard for software design for outsiders than we do
for employees. We can't assume they will tolerate instruction. And we
generate performance environments that don't require it.
Ironic, isn't it?
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Of the five elements of performance
support systems, task structuring support, knowledge,
data, tools and communications/collaboration, which has been the most difficult in your experience to
achieve/implement? GG: Task Structuring. The
reason is that there is no functional group in an organization
that is responsible for achieving this. The IT folks focus on data
and the training and documentation folks focus on knowledge and
instruction (which is a sequential form of knowledge).
There are groups focusing on bringing in tools like
collaboration tools, but the task structuring for normal work
tasks has no "home." And functional organizations don't do things they are not
measured on.
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You suggest that "instructional
systems design methods will have to change to accommodate new
outcomes and the merging roles."
What advice do you have for an instructional designer
developing a performance support system?
GG: Redirect
and expand what you do in traditional instructional design
methodology to additional outcomes. Consider that technology permits different alternatives.
Much instruction is compensatory for the fact that we
couldn't get people either or both of the following at the moment
of need:
- task structuring support
- knowledge integrated with that support so that it's accessible at the moment of need.
So we taught people in advance and hoped they
would internalize and apply procedures/process and knowledge.
Think more broadly.
In order of leverage or impact, the following should be
considered:
- what should be supported directly through software interfaces and
automated tools
- what should be referenced -- and hopefully from the above context
- what should be learned through instruction in advance of task
performance
- what should be collaborated upon.
Task analysis is, of course, the basis for
task structuring. Typically,
those designing instruction come to a screeching halt when
analyzing tasks that are complex and require branching based on
data or conditions. We
don't know how to represent tasks that can't be represented in
simple flow charts. We must learn how to express tasks that follow rules or
complex conditional relationships. Data processing professionals think in terms of
representing relationships in tables and rules. Instructional
designers must acquire that skill. We must also consider that data
which is specific to a situation drives task progression.
Sometimes rules must be applied to that data and instructional
designers have limited experience in figuring out how to teach
rule-based behavior. IT professionals develop programming logic to
execute in those cases. Even when we don't know how to develop
that programming logic, we must be alert to when it should be
employed and bring people with the appropriate skills into the
team.
We focus on knowledge representation and
generally represent concepts, definitions, etc. well.
But we must go beyond that to other content that relates to
task sequencing and rules and relationships.
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| "We must also
give up the idea
that competence must exist within the person and expand our view
that whenever possible it should be built into the situation." | |
For example, user interfaces that dim and bold based on
user selections represent conditional relationships.
That's just a simple example of the kind of alternative we must consider.
We must also "give up" the idea
that competence must exist within the person and expand our view
that whenever possible it should be built into the situation.
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| For more information
about performance support systems, read Gloria Gery's chapter, Performance
Support - Driving Change. |
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Rob
Foshay
Rob Foshay, Ph.D., is Vice President of
Cognitive Learning and Instructional Design at PLATO Learning, Inc. He has served on the Board of
the International Society for Performance Improvement (ISPI) and was a
founding member of the International Board of Standards for Training,
Performance and Instruction (IBSTPI). Dr. Foshay serves as a consulting
editor to three research journals and has published over 50 major journal
articles, book chapters, and PLATO Technical Papers. |
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You mention in your article Web-Based
Education: A
Reality Check that “putting content on a Web page is no
guarantee of learning.”
What advice do you have for someone wanting to transfer
content to the Web for instruction?
RF: The basic question to ask is what
do you want learners to do that will demonstrate to them and to
you that they’ve mastered the material.
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| "What’s missing from most distance-systems is the opportunity for learners
to do anything." |
One must build in frequent opportunities to do that 'thing'
and to receive feedback.
What’s missing from most distance-systems is the opportunity for learners
to do anything. The most common way to demonstrate learning is through
scenario-based, problem-based models to work through problems,
talk to each other and to instructors.
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Could you elaborate on the advantages and
disadvantages of the role of technology in computer-based
education vs. instructor-led distance education?
RF:
There are a range of types of knowledge, from declarative to procedural.
As a general rule, declarative and well-structured procedures are easy to teach on a computer as long as your content can be represented with visual,
text, and aural interactions. It is more
effective and more efficient than classroom settings and there are
huge advantages to this method.
Ill–structured problem-solving issues are harder for
a computer to maintain a dialogue.
Instead, the computer will be valuable as a tool.
Instruction in this case should really be done by humans
through, perhaps, using computer-based communications.
Allow for variability for content.
Most cases involve an optimum mix of both, a blended
learning approach. Think
rigorously about what you want to teach and the components of the
curriculum.
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| You suggest that 3 components are necessary to have an
effective Internet-based instructional delivery system: management, courseware and groupware.
How would you advise someone wanting to implement
learner-management tools, including performance reporting?
RF: There are lots of tools available and many
considerations.
- Think clearly about what information you want to capture and
handle. This includes simple stuff like student log-in ids,
grades, utilization of logins, but also assessment information, and portfolio information.
- Consider the ability
of the system to align assessment, instruction and information
components to objectives. Some people assume that courses are separate and packaged. Others make courses on the fly from objects. Courses do not exist separate from its management system,
which has its advantages and disadvantages.
- Consider platform issues such as browsers, band-width,
security, etc. Are systems
designed to work at a particular scale?
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What instructional design components should
good courseware include?
RF:
- Content considerations, as mentioned above.
- Audience appropriateness; keep the audience in mind.
- Appropriate instructional strategies.
- Overall course structure, such as objectives,
motivation, sequencing.
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Could you expand on the importance of
groupware? Why
would an instructional design system be non-effective without
it?
RF: Learning is inherently social; it's a social
activity.
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| "Learning is inherently social; it's a social
activity." |
Important lessons are learned through interactions with other learners and
performers. There are important messages to convey, e.g.,
this is important, what comes next, how does it fit in with what
I’m doing. These
messages are conveyed through group interaction, instructors’
enthusiasm about subject, their passion. The more ill-structured
the issue, the more humans have to do it. Creating an online learning community is very
important.
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| For more information
about instructional design, read Rob Foshay and Corrie Bergeron's chapter Web-Based
Education: A Reality Check. |
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